Toy Story
Space Narrative Translation 3D Design
Embarking on the intersection of architecture and user experience design, this project redefines rural living through innovative modular solutions. RuralLiving is a platform which can allow villager to customize their modular village, fostering sustainable development by providing villagers with the tools to customize and adapt their living spaces and amenities. The platform is more than just a tool; it's a catalyst for sustainable development. From customizable housing and production modules to community-centric public facilities, which empower individuals and businesses to co-create vibrant rural spaces. blending architectural ingenuity with digital solutions, fostering flexibility, sustainability, and a strong sense of community.
Industry
Game
Service
3D spatial Design
Year
Jan -Jul 2022
Story Background
This project inspired by a a tragic fire in the ancient village of Wengding(YunNan,China), marked as a rural cultural heritage. This project addresses a profound dilemma extending beyond reconstruction. With China's rural development often shaped by top-down planning, a critical moment emerges for reflection. Amid urbanization's tide, villages face erosion, demanding a new model for revitalization. The project aims to explore a new universal model of rural development to address the current rural problems.
Design Metaphor & Language
The whole story is divided into four parts, including the Sunnyside at the beginning and the toy escape route later. The third part is the memories between strawberry bear and the girl, and the last part shows the new space that the girl built for Strawberry Bear and the toy. The overall story structure is divided into three parts: plot. storyline and narrative method, with arch as the basic element, respectively translated into different block forms. The whole building can be regarded as the imagination space built by the little girl for strawberry bear and toys with blocks, and the whole story is narrated by architectural language,
The story begins in Sunnyside which is a seemingly peaceful and wonderful nursery. when Strawberry Bear arrives, outwardly friendly with his toy friends, but in really he becomes the bully of the place. From the moment he runs away from home, something is changed inside. Endless stairs and obstacles that are difficult to pass hint at Sfrowberry Bear's vengeance. The trust he has lost in humans, the control he exerts over the toys here, takes control of the whole nursery. The toys try to escape from the nursery to no avail, their every move is under Strawberry Bear's control and surveillance.
The second part focuses on the escape of the toys, using the continuous arch element to restore the continuous storyboard in the Sunnyside because they are bullied by Strawbery Bear, but they face many difficulties. The toys are led through a series of staggered staircases, each leading to different exit. The clock on the wall also hints at the misplaced time and their inability to know the correct time and space in this space, with each direction being a dead end.
The third section recalls the past and the inner world of Strawberry Bear through a succession of galleries and passages. The continuous corridors hint at memories of the past. Through a series of doors, each room tells the story of a memory of each stage of the past and its broken heart. As Strawberry Bear's inner world opens up, the misunderstandings between Strawberry Bear and his toys and owners are about to be erased.